Pamper yourself with the aromatherapy benefits from Bulgarian Lavender, Roman Chamomile and other precious oils. A link to the Steam page will also be in the comments below, and this is Andrew Carlin signing off.Struggling to get restful sleep? Find yourself sleeping deeply for the first few hours and then waking restless? Try my "Go Nite Nite" Deep Sleep Shower Steamers and Pillow Spray. That is a bargain that you wouldn’t see for games half as good as these, and you get to support Scriptwelder in his future projects (like the one he’s been teasing us about for the last few months). It is absolutely worth the time you would spend making your way through the puzzle, and all three games come together in a neat bundle that costs $5. The Don’t Escape Trilogy is a shining example of well-made puzzle games that have unique premises and fun concepts. When you get stuck, you can refer to the separate guide that will be in the comments for this story for assistance. These games do have a few puzzles in them that will stump you, but I have a solution for you as I will be uploading my own walkthroughs for all of the games. Here though, you can see that Scriptwelder alone put his hard work and time into the game, and the bugs become features you won’t see in other games. Games put out by AAA developers are almost always perfect, save for a few technical glitches and bugs. There’s a feeling of connection you can feel with the developer because you can see mistakes and errors you wouldn’t see in major titles. The flaws actually add to the joy of the games, you can tell that another person put their soul and time into creating a game. There are some issues with these games, especially when it comes to finding important items that you absolutely need to get the best ending, but no game is perfect. If you compare the 1st Don’t Escape to the 3rd, then you’ll see this evolve from basic environmental interactions to actual puzzle-solving and complex mechanics like the security camera puzzles. For small indie games like these, you can see Scriptwelder get better at telling stories and adding more complex puzzles to his games. Studios like Activision spit out the same polished product every year (Call of Duty) their only limit being the technology at the time of development. One of the most magical things in playing games like these is the privilege to see how the developer get better at programming and adding new concepts to their games as they progress through their career. Every one of the endings has different consequences, and that just adds replayability to an already fun experience. There are four possible endings to the game, all dependent on your actions, decisions, and time management. The 3rd game is a shining example, as you trapped on a spaceship alone and you are quickly running out of O2. That’s another theme you get to see develop as you progress through these games, you can get multiple endings depending on how you prepare and what you do to prepare. These games will take multiple tries to figure out what actions affect which decisions and outcomes, and what the correct course of action should be. The puzzle aspect is well implemented, making solutions not easy to find but also not blindly unintuitive. All of the games have different reasons for the reversal, like the 2nd game where you prepare your base for a zombie invasion Home Alone style. In these games, the objective is not to escape, but actually do the opposite and avoid escape. As most people know, a popular theme for puzzle games is escape, especially in those annoying mobile ads that somehow don’t get brought down for false advertising. It’s still a point-and-click adventure puzzle game, but the unique aspect is the goal. The Don’t Escape games follow the same premise as the Deep Sleep series, although it’s lighter on the lore for the first two games. But that’s enough flattery, let’s get into the games themselves and show you what I mean. These games combine intense atmosphere, innovative puzzle design, and new stories and concepts in a way not seen in other titles of the genre. Scriptwelder has created some of the best puzzle games I have yet to play, easily passing AAA titles like Portal and Human Fall Flat. He has also developed a, dare I say, better trilogy of games all called Don’t Escape (If you haven’t read my last story on Deep Sleep, you should and then play the games. You see, the Deep Sleep Trilogy isn’t the only series of games under this man’s belt. The show goes on! And we get to pick up right from where we left off, with our good friend Scriptwelder. Howdy! I’m back! Another school year has come and that means I get to continue supporting indie developers and showing all of you to video games you would never see otherwise.
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